Another Unreal Engine Environment I made. For this I tried to use real world geological Data and build an environment in it, featuring a house I designed in Blender... well, sort of. I actually built the house first in Minecraft to test how well I could translate something made in Minecraft into a 3D model with real world dimensions, since as a Minecraft enthusiast I can actually make something good looking pretty quickly, which could make for a decent "Blockout", before doing actual 3D work.
It's unlikely I'll actually do so again unless I already have something from Minecraft I want to turn into a more realistic 3D model but it was an interesting exercise nonetheless.
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In case anyone is interested in my Minecraft stuff, I did add some extra Minecraft builds of mine. The last one is a bit chaotic since it's my planning world, where I just test things before deciding on a final design or building it in survival, but it shows a lot of variety
Full showcase in Unreal Engine